time series data
0 comments | public by steve @ 2012.10.30 15:13:35 / 2012.10.30 21:01:57 | .2012.10 .steve hating-rrd softwarei've been working on making a time series data storage kit with mongodb, and came across rickshaw as a way to visualize that data. pretty awesome stuff.
rickshaw is build on d3, which is actually pretty cool by itself. i might end up having to use it...
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but, i can't see anything!
1 comment | public by steve @ 2012.06.16 03:35:38 / 2012.06.16 03:35:50 | .2012.6 .steve languages softwarehttp://en.wikipedia.org/wiki/Whitespace_(programming_language)
and i thought http://en.wikipedia.org/wiki/Brainfuck_(programming_language) was bad
katamari!
1 comment | public by steve @ 2012.02.24 11:38:24 | .2012.2 .steve making the web fun again wtfhttp://kathack.com/
gencon 2011
0 comments | public by steve @ 2011.08.02 14:41:46 | .2011.8 .steve gencon newsalmost time to see some things i want to see and smell some things i don't.
phantom
1 comment | public by steve @ 2011.03.26 10:45:02 | .2011.3 .steve 40k tabletopoh, hell yeah!
2011.3.26 40k tournament
4 comments | public by steve @ 2011.03.09 12:31:15 / 2011.03.09 21:35:08 | .2011.3 .steve 40k tabletop@ saltire
1500 points
$10 entry
check-in at 10
start at 10.30
100 min rounds
each player may bring up to 2 army lists, but each is limited to the normal restrictions and both must be from the same codex.
each player will also be given 4 toke...
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fireverse - alpha12
4 comments | public by steve @ 2011.02.08 19:12:46 / 2011.02.09 03:42:12 | .2011.2 .steve software webgamealpha12 will be starting soon. some notable changes :
fleets moving from one player system to another will move 1 turn faster for any distances greater than 1.
(this is to test a function that will matter more later on)
fleet v fleet combat :
each...
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fireverse - alpha10-11
7 comments | public by steve @ 2011.02.03 19:30:36 / 2011.02.09 03:42:09 | .2011.2 .steve software webgamealpha10 is open. i've made a ton of backend changes, so this is a bug hunt. do as many thing as you can and let me know of problems.
[UPDATE]
alpha11 just opened. bug hunt is over, i'm tweaking the math this time.
fireverse - alpha9
16 comments | public by steve @ 2011.02.01 15:27:31 / 2011.02.09 03:42:05 | .2011.2 .steve software webgamealpha9 will open up later today with some new rules :
systems are now bought with culture.
combat kills grant tech and culture rewards.
tech will matter slightly less in fleet v fleet combat.
mid-range (2-4) jumps will research faster.
alliance memb...
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fireverse - alpha8
20 comments | public by steve @ 2011.01.27 18:16:32 / 2011.02.09 03:42:02 | .2011.1 .steve software webgamealpha 8 is open!
new culture/settling limitations in place.
going to be making lots of little changes this time around. keep the suggestions coming.
fireverse - alpha7
31 comments | public by steve @ 2011.01.23 19:25:17 / 2011.02.09 03:41:59 | .2011.1 .steve software webgamealpha 7 is open!
lots of minor tweaks, and i've implemented a feature where a player's culture score determines the number of systems they can control at any given time.
fireverse - alpha6
19 comments | public by steve @ 2011.01.21 17:12:18 / 2011.02.09 03:41:54 | .2011.1 .steve software webgamei'm about to switch over to a new game world. got a lot of interface tweaks and bugs ironed out the last time around, so i'm confident this one should be pretty cool.
i'll be using a larger game world, with more travel required. the games we've been p...
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fireverse - alpha5
32 comments | public by steve @ 2011.01.19 17:09:03 / 2011.02.09 03:41:51 | .2011.1 .steve software webgamealpha5 will be starting this afternoon. notable changes include :
TECH REBALANCING :
tech matters 50% less in fleet v fleet combat, and 15% less in fleet v system combat.
tech now increases your effective system volume by allowing your pop to grow be...
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fireverse - alpha4
67 comments | public by steve @ 2011.01.16 15:46:29 / 2011.02.09 03:41:32 | .2011.1 .steve software webgamestarted alpha4 this morning.
new things :
culture. this is developed at pop*.1 when you have a system set to 'none'. this will do things later.
removed the z axis. let me know if you see any places where i missed it.
changed fleet ranges to...
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